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The cleric will seek to aid the knight by increasing his strength and healing, so be sure to take him out while keeping your eyes on the knight. The path going up from the ladder leads to a tomb where a cleric and a red-eyed Lothric Knight are. Behind him, someone has left Hodrick's Sunset Shield at a gravestone. You can also travel back to Firelink Shrine and head down towards the Iudex Gundyr Bonfire, taking a left where that Hollow stands looking out over a cliff.
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What's more, if you return to the Pit of Hollows in your world, you'll find Hodrick has left his full Sunset Armor, including the Sunset Helm, Sunset Gauntlets, and Sunset Leggings. Refuse and you'll find her Hollow in the Pit of Hollows and have to kill her. Agree and she'll be summonable for the final three main boss fights of the game - and you'll receive the Mound-makers Covenant insignia if you missed out on it before. If you are victorious, refresh Firelink Shrine and Sirris will appear here and ask to be your knight. Accept the summon and the two of you will face him in the Pit of Hollows. She needs help killing her grandfather once and for all - Holy Knight Hodrick. If you head to the entrance of the cathedral where you fought the Curse-Rotted Greatwood (outside the door leading to the now giant pit), you'll find another summon sign from Sirris. If you passed on joining Rosaria's Fingers, and helped Sirris out by being summoned to help her battle on the bridge of Irithyll of the Boreal Valley, she'll have one last task for you. There's some last minute side-questing to be done now that you've defeated three Lords of Cinder. When the Dancer falls, you’ll gain the Soul of the Dancer, and access to the Bonfire, and the way to Lothric Castle will finally be revealed.Ĭovenant Opportunity: Mound Makers (Again) Beware of her other combos, as she slices across several times in front of her with both weapons, ending with a dual smash in the ground in front.Īs long as you keep mobile, dodge in past the spinning slashes, and get your hits in before retreating, you should be able to outlast the dance of death. Other attacks include spreading her arms wide to bring both blades across and up in front of her, launching you into the air. She may now plant either sword in the ground to release a trail of flame or dark energy - both should be avoided. If you see it starting, get behind her at all costs, as she can quickly catch up to any backpedaling making it very hard to survive the assault. She’ll likely start her next phase with this, and use it again soon. Now she’ll be able to dual-wield to devastating effect, with new twists on old moves - starting with an extremely long chain of spinning slashes in a forward arc, ending with a large spin attack that hits on all sides. And if you see the Dancer bend down and put her open hand to her mouth, backpedal furiously, as she’ll ignite an explosive flame in the ground in front of her that has a massive blast on all sides.Īt around half health, the Dancer will summon dark energy around her, drawing a new sword of dark magic in her other hand. She’ll make a small grunt before doing this grab, so keep your senses alert at all times.
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If it connects, you’ll be skewered and roasted on her blade, so avoid getting in front of the boss whenever possible. Some of the more devastating attacks can be extremely subtle, as the Dancer writhes upward, balling her open hand into a fist, before making a short lunging grab. There are also many wide slicing attacks that the Dancer can perform when low to the ground, covering a wide arc that must be quickly dodged or blocked. However, this boss can quickly pivot to slice and smash behind her, so be ready to keep mobile after getting a few hits in. If you move quick enough, you can get behind the trail, and attack from behind while the boss waits for the fires to erupt. Another lethal move begins when the Dancer plants her sword into the ground, and will quickly weave it in a path around the front and side of her, before the trail erupts into highly damaging flames. When the boss slowly raises its sword above its head, it’s winding up for a powerful vertical smash that deals heavy fire damage, but is thankfully easier to dodge to the left or right.
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The Dancer employs many spinning and slashing moves, and some can be easier to detect than others. One thing to note is that you’ll need fire resist, and possibly dark magic as well for the latter half of the fight. Wielding a flaming curved sword, The Dancer can be a hard opponent to read, as it sifts and weaves intricately from one move to the next. The Dancer combines the traits of many enemies you’ve faced in your battles - from the grace of the Pontiff Knights, to the agility of the Carthus Skeletons, and the sheer force of the Outrider Knight.